Vashtorr the Arkifane
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Vashtorr the Arkifane | 12" | 10 | 2+ | 14 | 6+ | 3 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Vashtorr's claw Anti-VEHICLE 4+Torrent | 12" | D6 | N/A | 5 | -2 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| ➤ Vashtorr's hammer - strike Anti-VEHICLE 4+Devastating Wounds | Melee | 6 | 2+ | 14 | -3 | 3 |
| ➤ Vashtorr's hammer - sweep Anti-VEHICLE 4+Devastating Wounds | Melee | 12 | 2+ | 8 | -1 | 2 |
Abilities
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Unholy Mechanisms (Aura)
While a friendly ^^**Daemon Vehicle^^** unit is within 6" of this model, add 2 to the Strength characteristic of weapons equipped by models in that unit.
Reorder Reality
Each time an enemy unit within 18" of this model targets this model, subtract 1 from the Hit roll and, until the end of the phase, that enemy unit’s ranged weapons have the [HAZARDOUS] ability.
Indentured Daemon Engines
While this model is within 3" of one or more friendly ^^**Daemon Vehicle^^** units, this model has the Lone Operative ability.
Unit Composition
- 1 Vashtorr the Arkifane
- This model is equipped with: vashtorr's claw, vashtorr's hammer.