Warp Talons
125/270pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Warp Talon Champion | 12" | 4 | 3+ | 2 | 6+ | 1 |
| Warp Talons | 12" | 4 | 3+ | 2 | 6+ | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Warp claws Twin-linked | Melee | 4 | 3+ | 5 | -2 | 1 |
Abilities
Deep Strike
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
5+
Invulnerable SaveWarp Strike
At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
Unit Composition
- 1 Warp Talon Champion
- 4-9 Warp Talon
- Every model is equipped with: warp claws.
Faction Keywords
Heretic Astartes
Keywords
InfantryFlyJump PackChaosDaemonWarp TalonsGrenades