Dark Commune

Character
90pts
UnitMTSVWLDOC
Blessed Blade6"36+17+1
Iconarch6"36+17+1
Mindwitch6"36+17+1
Cult Demagogue6"36+46+1

Ranged Weapons

WeaponRangeABSSAPD
Autopistol
Pistol
12"14+301
➤ Warp Curse - witchfire
Psychic
18"33+4-12
➤ Warp Curse - focused witchfire
HazardousPsychicSustained Hits 2
18"33+5-12

Melee Weapons

WeaponRangeAWSSAPD
Commune blade
-
Melee24+4-21
Close combat weapon
-
Melee14+301
Commune stave
Devastating Wounds
Melee24+30D3

Abilities

Leader
Dark Pacts

If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

5+
Invulnerable Save

Dark Ritual

Once per battle, in your Command phase, if this unit contains a CULT DEMAGOGUE model, it can use this ability. If it does, until the end of the turn, this unit can declare a charge in a turn in which it Advanced and each time a model in this unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.

Leader

This model can be attached to the following units: ■ ACCURSED CULTISTS ■ CULTIST MOB

Unit Composition

  • 1 Iconarch
  • 1 Mindwitch
  • 1 Cult Demagogue
  • 2 Blessed Blades
  • Iconarch is equipped with: chaos icon, autopistol, close combat weapon.
  • Mindwitch is equipped with: close combat weapon, warp curse.
  • Cult Demagogue is equipped with: autopistol, commune stave.
  • Blessed Blades is equipped with: commune blade.
Faction Keywords
Heretic Astartes
Keywords
CharacterDamnedInfantryGrenadesDark CommuneChaos