Deathwing Knights
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Deathwing Knight | 5" | 5 | 2+ | 4 | 6+ | 1 |
| Knight Master | 5" | 5 | 2+ | 4 | 6+ | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Mace of absolution Anti-Monster 4+Anti-Vehicle 4+ | Melee | 4 | 2+ | 6 | -2 | 2 |
| Power Weapon - | Melee | 5 | 2+ | 6 | -2 | 2 |
| Great Weapon of the Unforgiven Devastating WoundsSustained Hits 1 | Melee | 5 | 2+ | 6 | -2 | 2 |
| Relic Weapon Lethal Hits | Melee | 6 | 2+ | 7 | -2 | 2 |
Abilities
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Unit Composition
- 1 Knight Master
- 4 Deathwing Knight
- Knight Master is equipped with: great weapon of the unforgiven.
- Deathwing Knight is equipped with: mace of absolution.
Wargear Options
- The Deathwing Knight's mace of absolution can be replaced with one of the following: 1 power weapon.
- The Knight Master's great weapon of the unforgiven can be replaced with one of the following: 1 relic weapon.