Dark Angels

19 datasheets · 15 detachments · 2 army rules

Army Rules

Oath of Moment

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Assigned Agents

If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

Detachments

Lion's Blade Task Force

In the Lion's Claws

- Each time an enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**) within Engagement Range of one or more ^^**Ravenwing^^** units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.  - Each time a ^^**Deathwing^^** unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more ^^**Ravenwing^^**  units from your army, add 2 to the Charge roll.

Enhancements

Calibanite Armaments15 pts
Lord of the Hunt15 pts
Stalwart Champion25 pts
Fulgus Magna20 pts

Gladius Task Force

Combat Doctrines

At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ^^**Adeptus Astartes**^^ units from your army. You can only select each Combat Doctrine once per battle. DEVASTATOR DOCTRINE  This unit is eligible to shoot in a turn in which it Advanced. TACTICAL DOCTRINE This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. ASSAULT DOCTRINE This unit is eligible to declare a charge in a turn in which it Advanced.

Enhancements

Artificer Armour10 pts
The Honour Vehement15 pts
Adept of the Codex20 pts
Fire Discipline25 pts

Unforgiven Task Force

Grim Resolve

While an ^^**Adeptus Astartes**^^ unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0. In your Command phase, select one ^^**Adeptus Astartes^^** unit from your army; until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.

Enhancements

Shroud of Heroes25 pts
Stubborn Tenacity15 pts
Weapons of the First Legion15 pts
Pennant of Remembrance10 pts

Anvil Siege Force

Shield of the Imperium

Ranged weapons equipped by **^^Adeptus Astartes^^** models from your army have the **[HEAVY]** ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model's unit Remained Stationary this turn, add 1 to the Wound roll.

Enhancements

Architect of War25 pts
Fleet Commander15 pts
Indomitable Fury20 pts
Stoic Defender15 pts

Ironstorm Spearhead

Armoured Wrath

Once per phase for each ^^**Adeptus Astartes^^** unit in your army, you can re-roll one Hit roll, one Wound roll, or one Damage roll made for a model in that unit.

Enhancements

Adept of the Omnissiah35 pts
Master of the Machine War20 pts
Target Augury Web30 pts
The Flesh is Weak10 pts

Firestorm Assault Force

Close-Range Eradication

Ranged weapons equipped by Adeptus Astartes models from your army have the [ASSAULT] ability, and each time an attack made such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.

Enhancements

Adamantine Mantle20 pts
Champion of Humanity10 pts
Forged in Battle15 pts
War-tempered Artifice25 pts

Stormlance Task Force

Lightning Assault

^^**Adeptus Astartes**^^ units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.

Enhancements

Feinting Withdrawal10 pts
Fury of the Storm25 pts
Portents of Wisdom15 pts
Hunter's Instincts25 pts

Vanguard Spearhead

Shadow Masters

Each time a ranged attack targets an ^^**Adeptus Astartes**^^ unit from your army, unless the attacking model is within 12", subtract 1 from the Hit roll and the target has the Benefit of Cover against that attack.

Enhancements

Execute and Redeploy20 pts
Ghostweave Cloak15 pts
Shadow War Veteran30 pts
The Blade Driven Deep25 pts

1st Company Task Force

Extremis-level Threat

Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.

Enhancements

Fear Made Manifest [Aura]30 pts
Iron Resolve15 pts
Rites of War10 pts
The Imperium's Sword25 pts

Inner Circle Task Force

Vowed Target

At the start of your Movement phase, select one of the following: - Defensive Footing: Select one objective marker you control. Until the start of your next Movement phase, that objective marker is your Vowed objective marker. - Aggressive Push: Select one or more objective markers you do not control. Until the start of your next Movement phase, each of those objective markers is one of your Vowed objective markers. If a rule refers to a unit or model being within range of your Vowed objective marker, that rule takes effect if that unit or model is within range of one or more of your Vowed objective markers. Each time a Deathwing Infantry unit from your army makes an attack that targets a unit within range of one or more of your Vowed objective markers, add 1 to the Wound roll.

Enhancements

Eye of the Unseen10 pts
Champion of the Deathwing15 pts
Singular Will20 pts
Deathwing Assault30 pts

Company of Hunters

Masters of Manoeuvre

^^**Adeptus Astartes**^^ units from your army are eligible to shoot in a turn in which they Advanced or Fell Back. ^^**Adeptus Astartes Mounted**^^ units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back. ^^**Outrider Squad**^^ units from your army gain the ^^**Battleline**^^ keyword.

Enhancements

Master-crafted Weapon10 pts
Mounted Strategist30 pts
Master of Manoeuvre15 pts
Recon Hunter20 pts

Librarius Conclave

Psychic Disciplines

At the start of the battle round, select one of the following Psychic Disciplines. Until the end of the battle round, that Psychic Discipline is active and its effects apply to all ^^**Adeptus Astartes Psyker**^^ units from your army.  Biomancy Discipline Add 2" to the Move characteristic of models in this unit.  Divination Discipline Each time a model in this unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. Pyromancy Discipline Each time a ranged attack made by a model in this unit targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1. Telekinesis Discipline Each time a ranged attack targets this unit, subtract 1 from the Strength characteristic of that attack. Telepathy Discipline Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.

Enhancements

Prescience25 pts
Celerity30 pts
Obfuscation20 pts
Fusillade35 pts

Wrath of the Rock

Dutiful Tenacity

Each time an attack targets an ^^**Adeptus Astartes Infantry^^** or ^^**Adeptus Astartes Mounted^^** unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Enhancements

Deathwing Assault15 pts
Tempered in Battle (Aura)10 pts
Lord of the Ravenwing10 pts
Ancient Weapons25 pts

Bastion Task Force

Interlocking Tactics

^^**Adeptus Astartes Battleline^^** units from your army: - Are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back. - Are eligible to start to perform an Action in a turn in which they Advanced or Fell Back. Each time an ^^**Adeptus Astartes Battleline^^** unit from your army is selected to attack, after resolving those attacks, select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit is auspex scanned. Each time an ^^**Adeptus Astartes^^** model from your army makes an attack that targets an auspex scanned unit, re‑roll a Hit roll of 1.

Enhancements

Eye of the Primarch10 pts
Hero of the Chapter20 pts
Blades of Valour15 pts
Bombast Omnivox15 pts

Orbital Assault Force

Rapid-drop Deployment

At the start of the Declare Battle Formations step, select a number of ^^**Adeptus Astartes^^** units (excluding ^^**Titanic^^** units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability. Incursion - 2 Units Strike Force - 3 Units Onslaught - 4 Units Each time an ^^**Adeptus Astartes^^** model from your army makes an attack, if it was set up on the battlefield this turn, re‑roll a Wound roll of 1. If it disembarked from a Drop Pod this turn, re‑roll a Hit roll of 1 as well.

Enhancements

Laurels of Thunder15 pts
Orbital Uplink Reliquary25 pts
Veteran of the Vanguard20 pts
Dedicated Gunship15 pts

Datasheets