Lazarus
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Lazarus | 6" | 4 | 3+ | 5 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Enmity’s Edge Anti-Psyker 2+ | Melee | 6 | 2+ | 6 | -3 | 2 |
Abilities
Intractable Will
While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
The Spiritshield Helm
This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Leader
This model can be attached to the following units: ■ Assault Intercessor Squad ■ Bladeguard Veteran Squad ■ Infernus Squad ■ Inner Circle Companions ■ Intercessor Squad ■ Sternguard Veteran Squad ■ Tactical Squad
Unit Composition
- 1 Lazarus
- This model is equipped with: bolt pistol, enmity’s edge.