Deathwing Terminator Squad
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Deathwing Sergeant | 5" | 5 | 2+ | 3 | 6+ | 1 |
| Deathwing Terminator | 5" | 5 | 2+ | 3 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Storm Bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 |
| ➤ Cyclone missile launcher - frag Blast | 36" | 2D6 | 3+ | 4 | 0 | 1 |
| ➤ Cyclone missile launcher - krak - | 36" | 2 | 3+ | 9 | -2 | D6 |
| ➤ Plasma cannon - standard Blast | 36" | D3 | 3+ | 7 | -2 | 1 |
| ➤ Plasma cannon - supercharge BlastHazardous | 36" | D3 | 3+ | 8 | -3 | 2 |
| Assault cannon Devastating Wounds | 24" | 6 | 3+ | 6 | 0 | 1 |
| Heavy Flamer Ignores CoverTorrent | 12" | D6 | N/A | 5 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power Weapon - | Melee | 4 | 3+ | 5 | -2 | 1 |
| Power Fist - | Melee | 3 | 3+ | 8 | -2 | 2 |
| Chainfist Anti-Vehicle 3+ | Melee | 3 | 4+ | 8 | -2 | 2 |
Abilities
Deathwing
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets your Oath of Moment target (see Codex: Space Marines), add 1 to the Hit roll.
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Unit Composition
- 1 Deathwing Sergeant
- 1 Deathwing Terminator w/ Heavy Weapon
- 1-9 Deathwing Terminator
- 1-9 Deathwing Terminator w/ Chainfist
- Deathwing Sergeant is equipped with: storm bolter, power weapon.
- Deathwing Terminator w/ Heavy Weapon is equipped with: power fist.
- Deathwing Terminator is equipped with: storm bolter, power fist.
- Deathwing Terminator w/ Chainfist is equipped with: storm bolter, chainfist.
Wargear Options
- The Deathwing Terminator w/ Heavy Weapon's power fist can be replaced with one of the following: 1 chainfist.