Chaos Rhino
80pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Chaos Rhino | 12" | 9 | 3+ | 10 | 6+ | 2 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Combi-weapon Anti-INFANTRY 4+Devastating WoundsRapid Fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 |
| Havoc launcher Blast | 48" | D6 | 3+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured tracks - | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Deadly DemiseFiring Deck
Thrill Seekers
If your Army Faction is **^^Emperor's Children^^**, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.
Assault Vehicle
Units can disembark from this **^^Vehicle**^^ after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
Unit Composition
- 1 Chaos Rhino
- This model is equipped with: combi-bolter, armoured tracks.
Faction Keywords
Emperor's Children
Keywords
VehicleTransportDedicated TransportChaosRhinoSmokeSlaanesh