Emperor's Children
22 datasheets · 7 detachments · 1 army rules
Army Rules
Thrill Seekers
If your Army Faction is Emperor's Children, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.
Detachments
Slaanesh's Chosen
Internal Rivalries
^^**Emperor's Children Character**^^ units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them. At the start of the battle, your **^^Warlord^^**'s unit is your army's Favoured Champions. The first time in each player's turn that an **^^Emperor's Children Character**^^ unit from your army destroys an enemy unit, after resolving all of its attacks, that **^^Character**^^ unit becomes your army's Favoured Champions, replacing the old one. Each time a model in your army's Favoured Champions unit makes an attack, you can re-roll the Wound roll.
Enhancements
Peerless Bladesmen
Exquisite Swordsmanship
Each time an ^^**Emperor's Children**^^ unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have the ability: - [^^Lethal Hits^^] - [^^Sustained Hits 1^^]
Enhancements
Rapid Evisceration
Mechanised Murder
Each time an ^^**Emperor's Children^^** model from your army makes an attack, if it is a ^^**Transport^^** model or disembarked from a ^^**Transport^^** this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Enhancements
Coterie of the Conceited
Pledges to the Dark Prince
At the start of the battle round, if your **^^Warlord^^** is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your **^^Warlord**^^ model suffers D3 mortal wounds. **^^Emperor's Children^^** units from your army gain a bonus depending on how many Pact points you have gained during the battle, as shown below (these are all cumulative). 1+: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. 3+: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. 5+: Melee weapons equipped by models in this unit have the [^^Lethal Hits^^] and [^^Sustained Hits 1^^]] abilities. 7+: Each time a model in this unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+.
Enhancements
Mercurial Host
Quicksilver Grace
You can re-roll Advance rolls made for **^^Emperor's Children^^** units from your army.
Enhancements
Carnival of Excess
Daemonic Empowerment
- While an ^^**Emperor's Children^^** unit from your army is within 6" of one or more friendly ^^**Legions of Excess**^^ units, it is Empowered. - While a ^^**Legions of Excess**^^ unit from your army is within 6" of one or more friendly ^^**Emperor's Children^^** units, it is Empowered. While a unit from your army is Empowered, weapons equipped by models in that unit have the [^^Sustained Hits 1^^] ability. If such a weapon already has that ability, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
Enhancements
Court of the Phoenician
Sensational Performance
^^**Emperor’s Children^^** units from your army have the following ability: **Sensational Performance**: Each time this unit is selected to fight, if this unit made a Charge move this turn, it can use this ability. If it does, until the end of the phase: - This unit cannot target a unit it was within Engagement Range of at the start of the turn. - This unit cannot target a unit that was the target of another unit’s attack this phase. - Improve the Strength and Armour Penetration characteristics of this unit’s melee weapons by 1.
Enhancements