Infractors

85/160pts
UnitMTSVWLDOC
Infractors7"43+26+2

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol
Pistol
12"13+401
➤ Plasma pistol - standard
Pistol
12"13+7-21
➤ Plasma pistol - supercharge
HazardousPistol
12"13+8-32

Melee Weapons

WeaponRangeAWSSAPD
Rapture lash
-
Melee63+4-11
Power sword
-
Melee43+5-21
Duelling sabre
Precision
Melee43+4-11

Abilities

Scouts
Thrill Seekers

If your Army Faction is **^^Emperor's Children^^**, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.

Excessive Assault

Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.

Unit Composition

  • 1 Obsessionist
  • 4-9 Infractor
  • Obsessionist is equipped with: bolt pistol, power sword.
  • Infractor is equipped with: bolt pistol, duelling sabre.

Wargear Options

  • The Obsessionist's bolt pistol can be replaced with one of the following: 1 plasma pistol.
  • The Obsessionist's power sword can be replaced with one of the following: 1 rapture lash.
Faction Keywords
Emperor's Children
Keywords
InfantryBattlelineGrenadesChaosSlaaneshInfractors