Gargoyles

85/170pts
UnitMTSVWLDOC
Gargoyles12"36+18+2

Ranged Weapons

WeaponRangeABSSAPD
Fleshborer
Assault
18"14+501

Melee Weapons

WeaponRangeAWSSAPD
Blinding venom
-
Melee14+301

Abilities

Deep Strike

Winged Swarm

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Synapse

If your Army Faction is **^^Tyranids^^**, while a **^^Tyranids^^** unit from your army is within 6" of one or more friendly **^^Synapse^^** models, that **^^Tyranids^^** unit is said to be within Synapse Range of that model and of your army. While a **^^Tyranids^^** unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Unit Composition

  • 10-20 Gargoyles
  • Every model is equipped with: blinding venom, fleshborer.
Faction Keywords
Tyranids
Keywords
BattlelineInfantryFlyGargoylesGreat DevourerEndless MultitudeVanguard Invader