Genestealer Cults
114 datasheets · 6 detachments · 1 army rules
Army Rules
Cult Ambush
If your Army Faction is Genestealer Cults, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. - Incursion: 6 Resurgence points - Strike Force: 10 Resurgence points - Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model in that unit has this ability you can spend the relevant number of Resurgence points shown below based on that unit's Starting Strength. ---Aberrants--- 5 models = 4 Resurgence Points 10 models = 8 Resurgence Points ---Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs--- 5 models = 2 Resurgence Points 10 models = 4 Resurgence Points ---Atalan Jackals--- 5 models = 2 Resurgence Points 10 models = 6 Resurgence Points ---Neophyte Hybrids--- 10 models = 3 Resurgence Points 20 models = 6 Resurgence Points ---Purestrain Genestealers--- 5 models = 2 Resurgence Points 10 models = 6 Resurgence Points If you do: - Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. - Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, not marker is placed). UNITS IN CULT AMBUSH Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. CULT AMBUSH MARKERS Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 9" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of the Reinforcements step of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush and set up that unit using that Cult Ambush marker. To do so, set that unit up on the battlefield more than 9" horizontally away from all enemy units, with at least one model in that unit touching that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield).
Detachments
Host of Ascension
Sustained Hits
Weapons with **[SUSTAINED HITS X]** in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
Biosanctic Broodsurge
Hypermorphic Fury
Add 1 to Charge rolls made for **^^Aberrants^^**, **^^Biophagus^^** and **^^Purestrain Genestealers^^** units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by the models in that unit.
Brood Brother Auxilia
Brood Brothers
You can include **^^Astra Militarum^^** units in your army, even though they do not have the **^^Genestealer Cult^^** Faction keyword. The combined points cost of such units you can include in your army is: - Incursion: Up to 500 pts - Strike Force: Up to 1000 pts - Onslaught: Up to 1500 pts A **^^Genestealer Cult^^** model must be your Warlord, and **^^Astra Militarum^^** models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: **^^Aircraft^^**; **^^Commisar^^**; **^^Epic Hero^^**; **^^Militarum Tempestus^^**; **^^Ogryn^^**; **^^Ratling^^**; **^^Tech-Priest Enginseer^^**; **^^Ministorum Priest^^**.
Xenocreed Congregation
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Outlander Claw
Rapid Takeover
While a GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE model from your army is not Battle‑shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Final Day
The Star Children's Blessings
You can include TYRANIDS VANGUARD INVADER units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size: ■ Incursion: Up to 500 pts ■ Strike Force: Up to 1000 pts ■ Onslaught: Up to 1500 pts No TYRANIDS models from your army can be your WARLORD.