Hyperadapted Raveners
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Ravener Prime | 10" | 5 | 4+ | 6 | 7+ | 1 |
| Ravener | 10" | 5 | 4+ | 3 | 8+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Venom bolt AssaultIgnores CoverTorrent | 12" | D6+3 | N/A | 6 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Prime claws and talons Anti-Monster 5+Anti-Vehicle 5+Twin-linked | Melee | 6 | 3+ | 5 | -2 | 2 |
| Ravener heavy claws and talons Anti-Monster 5+Anti-Vehicle 5+Twin-linked | Melee | 3 | 3+ | 5 | -2 | 2 |
Abilities
Alpha Invader
Weapons equipped by models in this unit have the **[SUSTAINED HITS 1]** ability.
Hypersensory Array
Once per battle round, you can target this unit with the Rapid Ingress or Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn.
Synapse
If your Army Faction is **^^Tyranids^^**, while a **^^Tyranids^^** unit from your army is within 6" of one or more friendly **^^Synapse^^** models, that **^^Tyranids^^** unit is said to be within Synapse Range of that model and of your army. While a **^^Tyranids^^** unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Unit Composition
- 1 Ravener Prime
- 1 Ravener w/ Venom bolt
- 3 Ravener
- Ravener Prime is equipped with: prime claws and talons.
- Ravener w/ Venom bolt is equipped with: ravener heavy claws and talons, venom bolt.
- Ravener is equipped with: ravener heavy claws and talons.