Jackal Alphus
Character
55pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Jackal Alphus | 12" | 4 | 5 | 4 | 7+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Cult sniper rifle HeavyPrecision | 36" | 1 | 3+ | 5 | -2 | 3 |
| Autopistol Pistol | 12" | 1 | 3+ | 3 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon - | Melee | 3 | 3+ | 3 | 0 | 1 |
Abilities
ScoutsStealth
Priority Target
Each time this model makes an attack with its cult sniper rifle that targets an enemy unit, if it scores a hit, until the end of the phase, each time another GENESTEALER CULTS model from your army makes a ranged attack that targets that enemy unit, re-roll a Hit roll of 1.
Master Outrider
In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, that unit is not eligible to declare a charge.
Unit Composition
- 1 Jackal Alphus
- This model is equipped with: autopistol, close combat weapon, cult sniper rifle.
Faction Keywords
Genestealer Cults
Keywords
Jackal AlphusCharacterGrenadesGreat DevourerMounted