Raveners
125pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Raveners | 10" | 5 | 4+ | 3 | 8+ | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Ravener claws and talons Twin-linked | Melee | 3 | 3+ | 5 | -2 | 2 |
Abilities
Deep Strike
Death From Below
At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Synapse
If your Army Faction is **^^Tyranids^^**, while a **^^Tyranids^^** unit from your army is within 6" of one or more friendly **^^Synapse^^** models, that **^^Tyranids^^** unit is said to be within Synapse Range of that model and of your army. While a **^^Tyranids^^** unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Unit Composition
- 5 Ravener
- Every model is equipped with: ravener claws and talons.
Faction Keywords
Tyranids
Keywords
InfantryGreat DevourerRavenersVanguard InvaderBurrowers