Krieg Command Squad

Character
65pts
UnitMTSVWLDOC
Lord Commissar6"35+36+1
Veteran Guardsman6"35+17+1

Ranged Weapons

WeaponRangeABSSAPD
➤ Plasma pistol - standard
Pistol
12"14+7-21
➤ Plasma pistol - supercharge
HazardousPistol
12"14+8-32
Laspistol
Pistol
12"14+301
Boltgun
Rapid Fire 1
24"14+401
➤ Plasma gun - standard
Rapid Fire 1
24"14+7-21
➤ Plasma gun - supercharge
HazardousRapid Fire 1
24"14+8-32
Meltagun
Melta 2
12"14+9-4D6
➤ Grenade launcher - frag
Blast
24"D34+401
➤ Grenade launcher - krak
-
24"14+9-2D3
Flamer
Ignores CoverTorrent
12"D6N/A401
Bolt pistol
Pistol
12"14+401
Lasgun
Rapid Fire 1
24"14+301

Melee Weapons

WeaponRangeAWSSAPD
Power fist
-
Melee34+6-22
Power weapon
-
Melee34+4-21
Close combat weapon
-
Melee24+301
Trench club
-
Melee34+401
Chainsword
-
Melee34+301

Abilities

Grim Determination

While this unit contains an **^^Officer^^**, you can target this unit with Stratagems even while it is Battle-shocked and Orders issued to this unit do not cease to affect this unit if it becomes Battle-shocked.

Voice Of Command

If your Army Faction is ASTRA MILITARUM, OFFICER models with this ability can issue Orders. Each OFFICER's datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield. Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit. MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit. FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1. TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+). DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Unit Composition

  • 1 Lord Commissar
  • 1 Veteran Guardsman w/ Alchemyk counteragents
  • 1 Veteran Guardsman w/ Boltgun
  • 1 Veteran Guardsman w/ Chainsword
  • 1 Veteran Guardsman w/ Master vox
  • 1 Veteran Guardsman w/ Regimental standard
  • Lord Commissar is equipped with: laspistol, power weapon.
  • Veteran Guardsman w/ Alchemyk counteragents is equipped with: close combat weapon, laspistol.
  • Veteran Guardsman w/ Boltgun is equipped with: close combat weapon, boltgun.
  • Veteran Guardsman w/ Chainsword is equipped with: chainsword, laspistol.
  • Veteran Guardsman w/ Master vox is equipped with: close combat weapon, lasgun, master vox.
  • Veteran Guardsman w/ Regimental standard is equipped with: close combat weapon, lasgun, regimental standard.

Wargear Options

  • The Lord Commissar's power weapon can be replaced with one of the following: 1 power fist.
  • The Veteran Guardsman w/ Boltgun's boltgun can be replaced with one of the following: 1 plasma gun, 1 meltagun, 1 grenade launcher, 1 flamer.
  • The Veteran Guardsman w/ Chainsword's chainsword can be replaced with one of the following: 1 trench club, 1 power weapon.
  • The Veteran Guardsman w/ Chainsword's laspistol can be replaced with one of the following: 1 bolt pistol, 1 plasma pistol.
  • Lord Commissar can be equipped with 1 plasma pistol.
Faction Keywords
Astra Militarum
Keywords
ImperiumCommand SquadGrenadesInfantryCharacterPlatoonKrieg