Interceptor Squad
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Interceptor Squad | 12" | 4 | 2+ | 2 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Storm bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 |
| Incinerator Ignores CoverTorrent | 12" | D6 | N/A | 6 | -1 | 1 |
| Psilencer PrecisionPsychicSustained Hits 1 | 24" | 6 | 3+ | 5 | 0 | 1 |
| Psycannon Psychic | 24" | 3 | 3+ | 8 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Nemesis force weapon Psychic | Melee | 3 | 3+ | 6 | -2 | 2 |
| Close combat weapon - | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Personal Teleporters
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.
Unit Composition
- 1 Justicar
- 3-9 Interceptor
- 1-2 Interceptor w/ incinerator
- 1-2 Interceptor w/ psilencer
- 1-2 Interceptor w/ psycannon
- Justicar is equipped with: nemesis force weapon, storm bolter.
- Interceptor is equipped with: nemesis force weapon, storm bolter.
- Interceptor w/ incinerator is equipped with: incinerator.
- Interceptor w/ psilencer is equipped with: psilencer.
- Interceptor w/ psycannon is equipped with: psycannon.