Interceptor Squad

125/250pts
UnitMTSVWLDOC
Interceptor Squad12"42+26+1

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter
Rapid Fire 2
24"23+401
Incinerator
Ignores CoverTorrent
12"D6N/A6-11
Psilencer
PrecisionPsychicSustained Hits 1
24"63+501
Psycannon
Psychic
24"33+8-12

Melee Weapons

WeaponRangeAWSSAPD
Nemesis force weapon
Psychic
Melee33+6-22
Close combat weapon
-
Melee33+401

Abilities

Deep Strike
Gate of Infinity

If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Personal Teleporters

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.

Unit Composition

  • 1 Justicar
  • 3-9 Interceptor
  • 1-2 Interceptor w/ incinerator
  • 1-2 Interceptor w/ psilencer
  • 1-2 Interceptor w/ psycannon
  • Justicar is equipped with: nemesis force weapon, storm bolter.
  • Interceptor is equipped with: nemesis force weapon, storm bolter.
  • Interceptor w/ incinerator is equipped with: incinerator.
  • Interceptor w/ psilencer is equipped with: psilencer.
  • Interceptor w/ psycannon is equipped with: psycannon.
Faction Keywords
Grey Knights
Keywords
InfantryGrenadesImperiumFlyPsykerInterceptor Squad