Grey Knights

31 datasheets · 6 detachments · 2 army rules

Army Rules

Gate of Infinity

If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Assigned Agents

If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

Detachments

Hallowed Conclave

Duty Before All

^^**Grey Knights Terminator**^^ units from your army are eligible to shoot and declare a charge in a turn in which they Fell Back.

Enhancements

Eye of the Augurium25 pts
Sanctic Reaper15 pts
Inescapable Judgement (Psychic)20 pts
Nemesis Rounds10 pts

Warpbane Task Force

Hallowed Ground

Certain areas of the battlefield are within your army's Hallowed Ground, as follows: - Your deployment zone is always within your army's Hallowed Ground. - The area of the battlefield within 6" of one or more **^^Purifier Squad^^** units from your army is within your army’s Hallowed Ground. - At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Hallowed Ground. - At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Hallowed Ground. Each time a model in a **^^Grey Knights^^** unit from your army makes a ranged attack that targets a visible target or makes a melee attack, re roll a Hit roll of 1. If that unit is a **^^Purifier Squad^^** and/or is wholly within your army’s Hallowed Ground, you can re roll the Hit roll instead.

Enhancements

Paragon of Sanctity10 pts
Phial of the Abyss25 pts
Mandulian Reliquary20 pts
Radiant Champion15 pts

Brotherhood Strike

Fury of Titan

Each time a unit from your army is set up using the Deep Strike rule, until the end of the turn, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Enhancements

Blinding Aura10 pts
Tome of Forbidden Ways25 pts
Banishing Wave (Psychic)20 pts
Purity of Purpose15 pts

Augurium Task Force

Prescient Redeployment

From the second battle round onwards, at the start of your Movement phase, if you did not select the maximum number of ^^**Grey Knights^^** units from your army using the Gate of Infinity ability at the end of your opponent's previous turn, you can select one ^^**Grey Knights^^** unit from your army that is on the battlefield that could have been selected using the Gate of Infinity ability. Remove that unit from the battlefield and place it into Strategic Reserves. **Designer's Note**: *This means that your unit can retain its position on the battlefield at the end of your Command phase, and then be placed into Strategic Reserves at the start of your Movement phase, to set it up again in your Reinforcements step in another position.

Enhancements

One Foot in the Future15 pts
Doomseer's Amulet25 pts
Grimoire of Conjunctions10 pts
Shield of Prophecy20 pts

Sanctic Spearhead

Mailed Fist

Each time a ^^**Grey Knights Vehicle**^^ unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit and, until the end of the turn, ranged weapons equipped by models in that unit have the [**^^Assault**^^] ability.

Enhancements

Sigil of Exigence30 pts
Driven by Duty10 pts
Quickening Foci15 pts
Spiritus Machina25 pts

Banishers

Channelled Force

Each time a **^^Grey Knights**^^ unit from your army is selected to fight, that unit can take a Leadership test. If that test is passed, select one of the following rules. Until the end of the phase, that unit has that rule. - Melee weapons equipped by models in this unit with the [**^^Psychic**^^] ability also have the [**^^Sustained Hits 1**^^] ability. - Melee weapons equipped by models in this unit with the [**^^Psychic**^^] ability also have the [**^^Lethal Hits**^^] ability.

Enhancements

Pyresoul (Psychic)20 pts
Ephemeral Tome15 pts
Sixty-sixth Seal25 pts
Sigil of the Hunt10 pts

Datasheets

Brother-Captain

Brother-CaptainTerminatorPsykerInfantry
90 pts

Brotherhood Champion

CharacterInfantryPsykerImperium
70 pts

Brotherhood Chaplain

Brotherhood ChaplainTerminatorPsykerImperium
65 pts

Brotherhood Librarian

Brotherhood LibrarianImperiumTerminatorInfantry
80 pts

Brotherhood Techmarine

CharacterInfantryPsykerImperium
70 pts

Brotherhood Terminator Squad

BattlelineInfantryGrenadesPsyker
160/200/320/400 pts

Castellan Crowe

Castellan CrowePsykerImperiumEpic Hero
90 pts

Grand Master

InfantryCharacterGrenadesPsyker
95 pts

Grand Master in Nemesis Dreadknight

CharacterVehicleWalkerPsyker
225 pts

Grand Master Voldus

Epic HeroCharacterInfantryPsyker
110 pts

Grey Knights Thunderhawk Gunship

Thunderhawk GunshipTitanicVehicleFly
805 pts

Interceptor Squad

InfantryGrenadesImperiumFly
125/250 pts

Land Raider

VehicleSmokeTransportImperium
220 pts

Land Raider Crusader

VehicleTransportSmokeImperium
220 pts

Land Raider Redeemer

Land Raider RedeemerGrenadesImperiumVehicle
270 pts

Nemesis Dreadknight

Nemesis DreadknightVehicleWalkerPsyker
210 pts

Paladin Squad

InfantryGrenadesImperiumPsyker
180/225/360/450 pts

Purgation Squad

Purgation SquadPsykerImperiumGrenades
115/230 pts

Purifier Squad

Purifier SquadPsykerImperiumGrenades
125/250 pts

Razorback

RazorbackDedicated TransportVehicleTransport
85 pts

Rhino

RhinoTransportVehicleDedicated Transport
80 pts

Stormhawk Interceptor

Stormhawk InterceptorVehicleAircraftFly
160 pts

Stormraven Gunship

Stormraven GunshipAircraftVehicleTransport
280 pts

Stormtalon Gunship

Stormtalon GunshipAircraftVehicleFly
170 pts

Strike Squad

Strike SquadPsykerImperiumGrenades
120/240 pts

Venerable Dreadnought

Venerable DreadnoughtWalkerVehiclePsyker
140 pts

Brother-Captain Stern(Legends)

Epic HeroCharacterInfantryImperium
90 pts

Grey Knights Dreadnought(Legends)

DreadnoughtWalkerVehiclePsyker
160 pts

Grey Knights Relic Razorback(Legends)

Dedicated TransportVehicleTransportSmoke
95 pts

Kaldor Draigo(Legends)

Epic HeroInfantryCharacterGrenades
125 pts

Servitors(Legends)

InfantryImperiumServitors
50 pts