Grey Knights
31 datasheets · 6 detachments · 2 army rules
Army Rules
Gate of Infinity
If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Assigned Agents
If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.
Detachments
Hallowed Conclave
Duty Before All
^^**Grey Knights Terminator**^^ units from your army are eligible to shoot and declare a charge in a turn in which they Fell Back.
Enhancements
Warpbane Task Force
Hallowed Ground
Certain areas of the battlefield are within your army's Hallowed Ground, as follows: - Your deployment zone is always within your army's Hallowed Ground. - The area of the battlefield within 6" of one or more **^^Purifier Squad^^** units from your army is within your army’s Hallowed Ground. - At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Hallowed Ground. - At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Hallowed Ground. Each time a model in a **^^Grey Knights^^** unit from your army makes a ranged attack that targets a visible target or makes a melee attack, re roll a Hit roll of 1. If that unit is a **^^Purifier Squad^^** and/or is wholly within your army’s Hallowed Ground, you can re roll the Hit roll instead.
Enhancements
Brotherhood Strike
Fury of Titan
Each time a unit from your army is set up using the Deep Strike rule, until the end of the turn, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Enhancements
Augurium Task Force
Prescient Redeployment
From the second battle round onwards, at the start of your Movement phase, if you did not select the maximum number of ^^**Grey Knights^^** units from your army using the Gate of Infinity ability at the end of your opponent's previous turn, you can select one ^^**Grey Knights^^** unit from your army that is on the battlefield that could have been selected using the Gate of Infinity ability. Remove that unit from the battlefield and place it into Strategic Reserves. **Designer's Note**: *This means that your unit can retain its position on the battlefield at the end of your Command phase, and then be placed into Strategic Reserves at the start of your Movement phase, to set it up again in your Reinforcements step in another position.
Enhancements
Sanctic Spearhead
Mailed Fist
Each time a ^^**Grey Knights Vehicle**^^ unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit and, until the end of the turn, ranged weapons equipped by models in that unit have the [**^^Assault**^^] ability.
Enhancements
Banishers
Channelled Force
Each time a **^^Grey Knights**^^ unit from your army is selected to fight, that unit can take a Leadership test. If that test is passed, select one of the following rules. Until the end of the phase, that unit has that rule. - Melee weapons equipped by models in this unit with the [**^^Psychic**^^] ability also have the [**^^Sustained Hits 1**^^] ability. - Melee weapons equipped by models in this unit with the [**^^Psychic**^^] ability also have the [**^^Lethal Hits**^^] ability.
Enhancements