Purgation Squad
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Purgation Squad | 6" | 4 | 2+ | 2 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Storm bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 |
| Incinerator Ignores CoverTorrent | 12" | D6 | N/A | 6 | -1 | 1 |
| Psilencer PrecisionPsychicSustained Hits 1 | 24" | 6 | 3+ | 5 | 0 | 1 |
| Psycannon Psychic | 24" | 3 | 3+ | 8 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Nemesis force weapon Psychic | Melee | 3 | 3+ | 6 | -2 | 2 |
| Close combat weapon - | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Righteous Persecution
In your Shooting phase, after this unit has shot, select one enemy unit (excluding ^^**Monsters^^** or ^^**Vehicles^^**) hit by one or more of those attacks; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for it.
Unit Composition
- 1 Purgator
- 1 Justicar
- 1-4 Purgator w/ incinerator
- 1-4 Purgator w/ psilencer
- 1-4 Purgator w/ psycannon
- Purgator is equipped with: nemesis force weapon, storm bolter.
- Justicar is equipped with: nemesis force weapon, storm bolter.
- Purgator w/ incinerator is equipped with: incinerator.
- Purgator w/ psilencer is equipped with: psilencer.
- Purgator w/ psycannon is equipped with: psycannon.