Strike Squad
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Strike Squad | 6" | 4 | 2+ | 2 | 6+ | 2 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Storm bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 |
| Incinerator Ignores CoverTorrent | 12" | D6 | N/A | 6 | -1 | 1 |
| Psycannon Psychic | 24" | 3 | 3+ | 8 | -1 | 2 |
| Psilencer PrecisionPsychicSustained Hits 1 | 24" | 6 | 3+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Nemesis force weapon Psychic | Melee | 3 | 3+ | 6 | -2 | 2 |
| Close combat weapon - | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Sanctifying Ritual (Psychic)
At the end of your Command phase, if this unit is within range of an objective marker that you control, that objective marker remains under you control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.
Unit Composition
- 1 Grey Knight
- 1 Grey Knight with Heavy Weapon
- 1 Justicar
- Grey Knight is equipped with: nemesis force weapon, storm bolter.
- Grey Knight with Heavy Weapon is equipped with: close combat weapon.
- Justicar is equipped with: nemesis force weapon, storm bolter.