Boyz

80/170pts
UnitMTSVWLDOC
Boy6"55+17+2
Boss Nob6"55+27+2

Ranged Weapons

WeaponRangeABSSAPD
Slugga
Pistol
12"15+401
Shoota
Rapid Fire 1
18"25+401
Big shoota
Rapid Fire 2
36"35+501
Rokkit launcha
Blast
24"D35+9-23
Kombi-weapon
Anti-Infantry 4+Devastating WoundsRapid Fire 1
24"15+401

Melee Weapons

WeaponRangeAWSSAPD
Choppa
-
Melee33+4-11
Close combat weapon
-
Melee23+401
Big choppa
-
Melee33+7-12
Power klaw
-
Melee34+9-22

Abilities

Get Da Good Bitz

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Bodyguard

If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS model). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

Unit Composition

  • 1 Boss Nob
  • 1-19 Boy w/ Slugga and choppa
  • 1-19 Boy w/ Shoota and close combat weapon
  • 1-2 Boy w/ Big shoota and close combat weapon
  • 1-2 Boy w/ Rokkit launcha and close combat weapon
  • Boss Nob is equipped with: slugga, big choppa.
  • Boy w/ Slugga and choppa is equipped with: choppa, slugga.
  • Boy w/ Shoota and close combat weapon is equipped with: shoota, close combat weapon.
  • Boy w/ Big shoota and close combat weapon is equipped with: big shoota, close combat weapon.
  • Boy w/ Rokkit launcha and close combat weapon is equipped with: rokkit launcha, close combat weapon.

Wargear Options

  • The Boss Nob's slugga and big choppa can be replaced with one of the following: 1 slugga and 1 power klaw, 1 kombi-weapon and 1 close combat weapon.
Faction Keywords
Orks
Keywords
InfantryBattlelineMobGrenadesBoyz