Grey Hunters
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Grey Hunters | 7" | 4 | 3+ | 2 | 6+ | 3 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt Carbine Rapid Fire 1 | 24" | 2 | 3+ | 4 | 0 | 1 |
| ➤ Plasma pistol - supercharge HazardousPistol | 12" | 1 | 3+ | 8 | -3 | 2 |
| ➤ Plasma pistol - standard Pistol | 12" | 1 | 3+ | 7 | -2 | 1 |
| Bolt pistol Pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power fist - | Melee | 3 | 3+ | 8 | -2 | 2 |
| Power weapon - | Melee | 4 | 3+ | 5 | -2 | 1 |
| Astartes Chainsword - | Melee | 4 | 3+ | 4 | -1 | 1 |
Abilities
Cunning Hunters
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Unit Composition
- 1 Grey Hunter Pack Leader
- 9 Grey Hunter
- Every model is equipped with: bolt pistol, astartes chainsword, bolt carbine.
Wargear Options
- The Grey Hunter Pack Leader's astartes chainsword can be replaced with one of the following: 1 power fist, 1 power weapon.
- The Grey Hunter Pack Leader's bolt carbine can be replaced with one of the following: 1 plasma pistol.