Space Wolves
39 datasheets · 15 detachments · 2 army rules
Army Rules
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
Assigned Agents
If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.
Detachments
Gladius Task Force
Combat Doctrines
At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ^^**Adeptus Astartes**^^ units from your army. You can only select each Combat Doctrine once per battle. DEVASTATOR DOCTRINE This unit is eligible to shoot in a turn in which it Advanced. TACTICAL DOCTRINE This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. ASSAULT DOCTRINE This unit is eligible to declare a charge in a turn in which it Advanced.
Enhancements
Anvil Siege Force
Shield of the Imperium
Ranged weapons equipped by **^^Adeptus Astartes^^** models from your army have the **[HEAVY]** ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model's unit Remained Stationary this turn, add 1 to the Wound roll.
Enhancements
Ironstorm Spearhead
Armoured Wrath
Once per phase for each ^^**Adeptus Astartes^^** unit in your army, you can re-roll one Hit roll, one Wound roll, or one Damage roll made for a model in that unit.
Enhancements
Firestorm Assault Force
Close-Range Eradication
Ranged weapons equipped by Adeptus Astartes models from your army have the [ASSAULT] ability, and each time an attack made such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.
Enhancements
Stormlance Task Force
Lightning Assault
^^**Adeptus Astartes**^^ units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.
Enhancements
Vanguard Spearhead
Shadow Masters
Each time a ranged attack targets an ^^**Adeptus Astartes**^^ unit from your army, unless the attacking model is within 12", subtract 1 from the Hit roll and the target has the Benefit of Cover against that attack.
Enhancements
1st Company Task Force
Extremis-level Threat
Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.
Enhancements
Librarius Conclave
Psychic Disciplines
At the start of the battle round, select one of the following Psychic Disciplines. Until the end of the battle round, that Psychic Discipline is active and its effects apply to all ^^**Adeptus Astartes Psyker**^^ units from your army. Biomancy Discipline Add 2" to the Move characteristic of models in this unit. Divination Discipline Each time a model in this unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. Pyromancy Discipline Each time a ranged attack made by a model in this unit targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1. Telekinesis Discipline Each time a ranged attack targets this unit, subtract 1 from the Strength characteristic of that attack. Telepathy Discipline Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.
Enhancements
Champions of Fenris
The Great Wolf Watches
At the end of your opponent’s Charge phase, each ^^**Adeptus Astartes Infantry^^** and ^^**Adeptus Astartes Walker^^** unit from your army that is within 3" of one or more enemy units and would be eligible to declare a charge against one or more of those units can declare a charge against one or more of those units, and you resolve that charge as if it were your Charge phase. If that charge is successful, your unit does not receive any Charge bonus this turn. While ^^**Adeptus Astartes Terminator^^** units from your army are not Battle‑shocked, add 1 to the Objective Control characteristic of models in those units.
Enhancements
Saga of the Hunter
Pack's Quarry
Each time a model in a ^^**Space Wolves**^^ unit from your army makes a melee attack that targets an enemy unit, if that enemy unit is within Engagement Range of one or more other ^^**Adeptus Astartes**^^ units from your army, or if the attacking unit contains more models than that enemy unit. ■ Add 1 to the Hit roll. ■ If your Saga is completed(see below), add 1 to the Wound roll as well. Saga of the Hunter At the start of the first battle round your Quarry tally is 0. Each time an ADEPTUS ASTARTES unit from your army fights, after all those attacks have been resolved, add 1 to your Quarry tally for each enemy unit destroyed by those attacks. Once your Quarry tally is equal to or greater than the number shown in the table below(depending on the battle size), you Saga is completed. Incursion - 2 Strike Force - 3 Onslaught - 4
Enhancements
Saga of the Bold
Heroes All
Each time an **^^Adeptus Astartes^^** unit from your army is selected to shoot or fight, apply one of the following when resolving those attacks ■ If you Saga is completed (see below), you can re-roll one Hit roll, one Wound roll, and one Damage roll. ■ Otherwise, if that unit is a **^^Space Wolves Character^^** unit, you can re-roll one Hit roll, one Wound roll, or one Damage roll. Saga of the Bold Each time a **^^Space Wolves Character^^** unit from your army does one of the following, that unit achieves a Boast. Once three or more different Boasts have been achieved by units from your army, your saga is completed ■ Your Hide as a Trophy: That unit destroys your Oath of Moment target ■ Slay Them All: That unit destroys your Oath of Moment target, and that is the second Oath of Moment target destroyed by that unit in this battle. ■ Overrun Their Position: At the end of either player's turn, that unit is wholly within your opponent's deployment zone. ■ Hold the Line: From the second battle round onwards, at the end of your Command phase, that unit is within range of an objective marker you control that is not within your deployment zone.
Enhancements
Saga of the Beastslayer
Legendary Slayers
Each time an ^^**Adeptus Astartes**^^ model from your army makes an attack, if that attack targets a **^^Character, Monster**^^ or **^^Vehicle**^^ unit or if your Saga is completed(see below), that attack has the [LETHAL HITS] ability. Saga of the Beastslayer At the start of the first battle round, your Beastslayer tally is 0, and you determine your Beastslayer target by halving the number of units from your opponent's army (including those embarked within **^^Transports**^^) that have one or more of the following keywords (rounding up): **^^Character, Monster, Vehicle**^^. Each time an **^^Adeptus Astartes**^^ unit from your army shoots or fights, after all of those attacks have been resolved, add 1 to your Beastslayer tally for each enemy unit with one or more of the keywords destroyed by those attacks: **^^Character, Monster, Vehicle**^^. Once your Beastslayer tally is equal to or greater than your Beastslayer target your Saga is completed.
Enhancements
Saga of the Great Wolf
Master of Wolves
At the start of your Command phase, you can select one of the Hunting Packs listed below. Until the start of your next Command phase, that Hunting Pack is active and its effects apply to all |^^**Adeptus Astartes**^^ units from your army. You can only select each Hunting Pack once per battle. - Encircling Jaws: This unit can re-roll Advance rolls and Charge rolls. - Hunter’s Eye: Each time a model in this unit makes a ranged attack, add 1 to the Hit roll. - Ferocious Strike: Each time this unit is selected to fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability. **Howling Onslaught** Once per battle, when selecting a Hunting Pack for the Master of Wolves Detachment rule (see above), if a ^^**Logan Grimnar**^^ model from your army is on the battlefield, you can select a Hunting Pack you have already selected this battle
Enhancements
Bastion Task Force
Interlocking Tactics
^^**Adeptus Astartes Battleline^^** units from your army: - Are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back. - Are eligible to start to perform an Action in a turn in which they Advanced or Fell Back. Each time an ^^**Adeptus Astartes Battleline^^** unit from your army is selected to attack, after resolving those attacks, select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit is auspex scanned. Each time an ^^**Adeptus Astartes^^** model from your army makes an attack that targets an auspex scanned unit, re‑roll a Hit roll of 1.
Enhancements
Orbital Assault Force
Rapid-drop Deployment
At the start of the Declare Battle Formations step, select a number of ^^**Adeptus Astartes^^** units (excluding ^^**Titanic^^** units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability. Incursion - 2 Units Strike Force - 3 Units Onslaught - 4 Units Each time an ^^**Adeptus Astartes^^** model from your army makes an attack, if it was set up on the battlefield this turn, re‑roll a Wound roll of 1. If it disembarked from a Drop Pod this turn, re‑roll a Hit roll of 1 as well.
Enhancements