Wolf Guard Headtakers

85/110/170/220pts
UnitMTSVWLDOC
Wolf Guard Headtakers7"43+36+1
Hunting Wolves10"46+18+0

Ranged Weapons

WeaponRangeABSSAPD
Heavy Bolt Pistol
Pistol
18"13+4-11

Melee Weapons

WeaponRangeAWSSAPD
Master-crafted Power Weapon
-
Melee43+5-22
Paired Master-crafted Power Weapons
-
Melee63+5-22
Teeth and Claws
-
Melee34+401

Abilities

Let Loose the Wolves

At the start of the Declare Battle Formations step, split this unit into two units, one containing all of it's HEADTAKERS models and one containing all of its HUNTING WOLVES models, with new Starting Strengths accordingly.

Headhunters

At the start of the battle, select one unit from your opponent's army to be this unit's quarry. Weapons equipped by HEADTAKERS models in this unit have the [DEVASTATING WOUNDS] and [PRECISION] abilities while targeting it's quarry. Each time this unit's quarry is destroyed, select one new enemy unit to be this unit's quarry. This ability can be used even if this unit is embarked within a Transport

Hunting Hounds

While this unit is within 6" of one or more friendly SPACE WOLVES CHARACTER models (excluding WULFEN models), if this unit is not Battle-shocked, HUNTING WOLVES models in it have an Objective Control characteristic of 1

Oath of Moment

If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.

Unit Composition

  • 1 Wolf Guard Headtakers
  • This model is equipped with: wolf guard headtakers.
Faction Keywords
Adeptus AstartesSpace Wolves
Keywords
Infantry