Wolf Scouts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Wolf Scout Pack Leader | 6" | 4 | 4+ | 2 | 6+ | 1 |
| Wolf Scouts | 6" | 4 | 4+ | 2 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Boltgun - | 24" | 2 | 3+ | 4 | 0 | 1 |
| Combi-weapon Anti-infantry 4+Devastating WoundsRapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 |
| Storm Bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 |
| Bolt pistol Pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
| ➤ Plasma pistol - supercharge HazardousPistol | 12" | 1 | 3+ | 8 | -3 | 2 |
| ➤ Plasma pistol - standard Pistol | 12" | 1 | 3+ | 7 | -2 | 1 |
| Hand Flamer Ignores CoverPistolTorrent | 12" | D6 | N/A | 3 | 0 | 1 |
| Grav-pistol Anti-vehicle 2+Pistol | 12" | 1 | 3+ | 4 | -1 | 2 |
| Inferno Pistol Melta 2Pistol | 6" | 1 | 3+ | 8 | -4 | D3 |
| Astartes shotgun Assault | 18" | 2 | 3+ | 4 | 0 | 1 |
| Flamer Ignores CoverTorrent | 12" | D6 | N/A | 4 | 0 | 1 |
| ➤ Plasma Gun - Standard Rapid Fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 |
| ➤ Plasma Gun - Supercharge Rapid Fire 1Hazardous | 24" | 1 | 3+ | 8 | -3 | 2 |
| Grav-gun Anti-vehicle 2+ | 18" | 2 | 3+ | 5 | -1 | 2 |
| Heavy Bolter HeavySustained Hits 1 | 36" | 3 | 4+ | 5 | -1 | 2 |
| Meltagun Melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 |
| ➤ Missile Launcher - Frag BlastHeavy | 48" | D6 | 4+ | 4 | 0 | 1 |
| ➤ Missile Launcher - Krak Heavy | 48" | 1 | 4+ | 9 | -2 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Astartes Chainsword - | Melee | 4 | 3+ | 4 | -1 | 1 |
| Power Fist - | Melee | 2 | 3+ | 8 | -2 | 2 |
| Power Weapon - | Melee | 3 | 3+ | 5 | -2 | 1 |
| Thunder Hammer Devastating Wounds | Melee | 2 | 4+ | 8 | -2 | 2 |
| Twin lightning claws Twin-linked | Melee | 4 | 3+ | 5 | -2 | 1 |
| Close combat weapon - | Melee | 2 | 3+ | 4 | 0 | 1 |
| Combat knife - | Melee | 3 | 3+ | 5 | -1 | 1 |
Abilities
Guerrilla Tactics
At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you can remove this unit from the battlefield and place it into Strategic Reserves.
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Unit Composition
- 1 Wolf Scout Pack Leader
- 1 Wolf Scout w/ special weapon
- 1 Wolf Scout w/ power weapon
- 1 Wolf Scout w/ plasma pistol
- 1-9 Wolf Scout w/ boltgun
- 1-9 Wolf Scout w/ shotgun
- 1-9 Wolf Scout w/ combat knife
- Wolf Scout Pack Leader is equipped with: close combat weapon, boltgun, bolt pistol.
- Wolf Scout w/ special weapon is equipped with: bolt pistol, close combat weapon.
- Wolf Scout w/ power weapon is equipped with: close combat weapon, bolt pistol, power weapon.
- Wolf Scout w/ plasma pistol is equipped with: boltgun, close combat weapon, plasma pistol.
- Wolf Scout w/ boltgun is equipped with: boltgun, close combat weapon, bolt pistol.
- Wolf Scout w/ shotgun is equipped with: close combat weapon, bolt pistol, astartes shotgun.
- Wolf Scout w/ combat knife is equipped with: close combat weapon, bolt pistol, combat knife.
Wargear Options
- The Wolf Scout Pack Leader's boltgun can be replaced with one of the following: 1 combi-weapon, 1 storm bolter.
- The Wolf Scout Pack Leader's bolt pistol can be replaced with one of the following: 1 plasma pistol, 1 hand flamer, 1 grav-pistol, 1 inferno pistol.