Crisis Battlesuits
Legends
200/400pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Crisis Shas’ui | 10" | 5 | 3+ | 4 | 7+ | 2 |
| Crisis Shas’vre | 10" | 5 | 3+ | 4 | 7+ | 2 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| T'au flamer Ignores CoverTorrent | 12" | D6 | N/A | 4 | 0 | 1 |
| Burst cannon - | 18" | 4 | 4+ | 5 | 0 | 1 |
| Missile pod - | 30" | 2 | 4+ | 7 | -1 | 2 |
| Plasma rifle - | 18" | 1 | 4+ | 8 | -3 | 3 |
| Airbursting fragmentation projector BlastIndirect Fire | 24" | D6 | 4+ | 3 | 0 | 1 |
| ➤ Cyclic ion blaster - standard - | 18" | 3 | 4+ | 7 | -1 | 1 |
| ➤ Cyclic ion blaster - overcharge Hazardous | 18" | 3 | 4+ | 8 | -2 | 2 |
| Fusion blaster Melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Battlesuit fists - | Melee | 3 | 5+ | 5 | 0 | 1 |
Abilities
Deep Strike
Turbo-jets
Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
Crisis Bodyguard
If a CHARACTER unit from your army with the Leader ability can be attached to a CRISIS FIREKNIFE BATTLESUIT unit, it can be attached to this unit instead.
Unit Composition
- 1 Crisis Shas’vre
- 2-5 Crisis Shas’ui
- Every model is equipped with: battlesuit fists.
Faction Keywords
T'au Empire
Keywords
VehicleWalkerFlyBattlesuitCrisisNon-Kroot