Crisis Battlesuits

Legends
200/400pts
UnitMTSVWLDOC
Crisis Shas’ui10"53+47+2
Crisis Shas’vre10"53+47+2

Ranged Weapons

WeaponRangeABSSAPD
T'au flamer
Ignores CoverTorrent
12"D6N/A401
Burst cannon
-
18"44+501
Missile pod
-
30"24+7-12
Plasma rifle
-
18"14+8-33
Airbursting fragmentation projector
BlastIndirect Fire
24"D64+301
➤ Cyclic ion blaster - standard
-
18"34+7-11
➤ Cyclic ion blaster - overcharge
Hazardous
18"34+8-22
Fusion blaster
Melta 2
12"14+9-4D6

Melee Weapons

WeaponRangeAWSSAPD
Battlesuit fists
-
Melee35+501

Abilities

Deep Strike

Turbo-jets

Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.

Crisis Bodyguard

If a CHARACTER unit from your army with the Leader ability can be attached to a CRISIS FIREKNIFE BATTLESUIT unit, it can be attached to this unit instead.

Unit Composition

  • 1 Crisis Shas’vre
  • 2-5 Crisis Shas’ui
  • Every model is equipped with: battlesuit fists.
Faction Keywords
T'au Empire
Keywords
VehicleWalkerFlyBattlesuitCrisisNon-Kroot