Ahriman

Epic Hero
100pts
UnitMTSVWLDOC
Ahriman10"43+66+2

Ranged Weapons

WeaponRangeABSSAPD
Transmogrifying Blast
BlastPsychic
18"D6+12+6-1D3
Inferno bolt pistol
Pistol
12"12+4-11

Melee Weapons

WeaponRangeAWSSAPD
Black Staff of Ahriman
Psychic
Melee52+7-13

Abilities

Leader
Cabal of Sorcerers

If your army Faction is ^^**Thousand Sons^^**, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below: 1. Roll 2D6 2. Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds. 3. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects.

4+
Invulnerable Save

Scryer of Fates (Psychic)

if your army includes this model, after both players have deployed their armies, you can select up to 3 ^^**Thousand Sons^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Arch-Sorcerer of Tzeentch (Psychic)

Each time this model attempts a Ritual, add 1 to the Psychic test result.

Leader

This model can be attached to the following unit: ^^**Rubric Marines, Tzaangor Enlightened^^**

Unit Composition

  • 1 Ahriman
  • This model is equipped with: inferno bolt pistol, transmogrifying blast, black staff of ahriman.
Faction Keywords
Thousand Sons
Keywords
InfantryCharacterEpic HeroPsykerChaosTzeentchFlyMountedAhriman