Thousand Sons

60 datasheets · 6 detachments · 1 army rules

Army Rules

Cabal of Sorcerers

If your army Faction is Thousand Sons, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below: 1. Roll 2D6 2. Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds. 3. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects.

Detachments

Hexwarp Thrallband

Flow of Magic

Certain areas of the battlefield are within your army’s Flow of Magic, as follows:  - Your deployment zone is always within your army’s Flow of Magic. - At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Flow of Magic.  - At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Flow of Magic.  Each time a Thousand Sons model from your army makes a Psychic Attack, re‑roll a Wound roll of 1. If such a model is wholly within your army’s Flow of Magic, each time it makes a Psychic Attack, add 1 to the Wound roll instead.

Enhancements

Arcane Might20 pts
Empowered Manifestation20 pts
Empyric Onslaught25 pts
Noctilith Mantle15 pts

Grand Coven

Kindred Sorcery

In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase. You can only select each of these abilities once per battle. **Imbued Manifestation** Add 6" to the range characteristic of ranged Psychic weapons equipped by ^^**Thousand Sons^^** models in your army. **Psychic Maelstrom** Each time a ^^**Thousand Sons^^** model from your army makes an attack with a Psychic weapon, add 1 to the Wound roll. **Wrath of the Immaterium** Psychic weapons equipped by ^^**Thousand Sons^^** models in your army have the [Devastating Wounds] ability.

Enhancements

Lord of Forbidden Lore20 pts
Umbralefic Crystal20 pts
Eldritch Vortex of E'taph35 pts
Incandeum15 pts

Changehost of Deceit

Infernal Pacts

^^**Scintillating Legions^^** units from your army have the following ability: **Daemonic Illusions (Aura)**: While a friendly ^^**Thousand Sons Psyker^^** unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks. ^^**Thousand Sons^^** units from your army have the following ability: **Mortal Sorcery (Aura)**: While a friendly ^^**Scintillating Legions Psyker^^** unit from your army is within 6" of and visible to this unit, that ^^**Scintillating Legions^^** unit has the Cabal of Sorcerers ability.

Enhancements

Nethershriek Mind-eater10 pts
Diabolic Servant20 pts
Duplicitous Malediction15 pts
Tome of True Names20 pts

Warpmeld Pact

Warpmeld Sacrifice

Each time an enemy unit is selected to shoot or fight and one or more ^^**Tzeentch Mutant Infantry^^** or ^^**Tzeentch Mutant Mounted^^** units from your army are selected as a target of one or more of those attacks, each of those ^^**Tzeentch Mutant^^** units can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time an attack targets that unit, subtract 1 from the Wound roll. At the end of the phase, that ^^**Tzeentch Mutant^^** unit suffers D3 mortal wounds. Each time a ^^**Tzeentch Mutant Infantry^^** or ^^**Tzeentch Mutant Mounted^^*** unit from your army is selected to shoot or fight, before selecting its targets, that unit can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time a model in that unit makes an attack, add 1 to the Wound roll. At the end of the phase, that ^^**Tzeentch Mutant^^** unit suffers D3 mortal wounds. ^^**Tzaangors^^** units from your army have the Battleline keyword, and while such a unit is not Battle-shocked, add 1 to the Objective Control characteristic of models in that unit.

Enhancements

Warpmeld Dagger10 pts
Diamond of Distortion20 pts
Bray Lord15 pts
Flowing Flesh10 pts

Rubricae Phalanx

All is Dust

Each time an attack with an unmodified Damage characteristic of 1 is allocated to a ^^**Rubricae^^** model from your army, add 1 to any armour saving throw made against that attack.

Enhancements

Risen Rubricae30 pts
Arcane Thralls (Aura)5 pts
Lord of the Rubricae15 pts
Stave Abominus20 pts

Warpforged Cabal

Warpfire Infusion

Each time a ^^**Thousand Sons Vehicle^^** unit from your army is selected to shoot or fight, apply one of the following when resolving those attacks. - If that ^^**Vehicle^^** unit is within 6" of one or more friendly ^^**Thousand Sons Psyker^^** models, you can re-roll one Hit roll, one Wound roll and one Damage roll. - Otherwise, you can re-roll one Hit roll, one Wound roll or one Damage roll. Each time a ^^**Thousand Sons Vehicle^^** model from your army with the Deadly Demise ability is destroyed while it is within 6" of one or more friendly ^^**Thousand Sons Psyker^^** models, that model's Deadly Demise ability inflicts mortal wounds on a D6 roll of 5+ instead of only a 6.

Enhancements

Warp Syphon5 pts
Perplexing Cloak20 pts
Biomechanical Mutation15 pts
Warp-cursed Runemaster10 pts

Datasheets

Ahriman

InfantryCharacterEpic HeroPsyker
100 pts

Blue Horrors

InfantryBattlelineChaosDaemon
90 pts

Chaos Land Raider

VehicleTransportSmokeChaos
220 pts

Chaos Predator Annihilator

VehicleSmokeChaosTzeentch
130 pts

Chaos Predator Destructor

VehicleSmokeChaosTzeentch
130 pts

Chaos Rhino

VehicleTransportDedicated TransportChaos
90 pts

Chaos Spawn

BeastChaosTzeentchSpawn
65 pts

Chaos Spawn (Flesh Change)

BeastChaosTzeentchSpawn
65 pts

Chaos Vindicator

VehicleSmokeChaosTzeentch
185 pts

Daemon Prince of Tzeentch

MonsterCharacterDaemonPsyker
180 pts

Daemon Prince of Tzeentch with wings

MonsterCharacterDaemonPsyker
170 pts

Defiler

VehicleWalkerDaemonSmoke
165 pts

Exalted Sorcerer

InfantryCharacterGrenadesPsyker
80 pts

Exalted Sorcerer on Disc of Tzeentch

InfantryCharacterPsykerChaos
100 pts

Flamers

InfantryFlyChaosDaemon
65/130 pts

Forgefiend

VehicleWalkerDaemonChaos
130 pts

Helbrute

VehicleWalkerChaosTzeentch
110 pts

Heldrake

VehicleAircraftFlyChaos
215 pts

Infernal Master

InfantryCharacterGrenadesPsyker
95 pts

Kairos Fateweaver

MonsterCharacterEpic HeroFly
285 pts

Lord of Change

MonsterCharacterFlyPsyker
270 pts

Magnus the Red

MonsterPsykerFlyCharacter
435 pts

Maulerfiend

VehicleWalkerDaemonChaos
120 pts

Mutalith Vortex Beast

MonsterChaosTzeentchMutalith Vortex Beast
170 pts

Pink Horrors

InfantryBattlelineChaosDaemon
115 pts

Rubric Marines

InfantryBattlelineChaosTzeentch
100/190 pts

Scarab Occult Terminators

InfantryChaosTzeentchScarab Occult
180/360 pts

Screamers

BeastFlyChaosDaemon
80/160 pts

Sekhetar Robots

VehicleWalkerChaosTzeentch
80/160 pts

Sorcerer

InfantryCharacterPsykerGrenades
80 pts

Sorcerer in Terminator Armour

InfantryCharacterPsykerChaos
85 pts

Tzaangor Enlightened

MountedFlyChaosTzeentch
45/90 pts

Tzaangor Enlightened with Fatecaster greatbows

MountedFlyChaosTzeentch
55/110 pts

Tzaangor Shaman

MountedCharacterFlyPsyker
60 pts

Tzaangors

InfantryChaosTzeentchTzaangors
70/160 pts

Cerberus(Legends)

VehicleSmokeCerberus
270 pts

Chaos Thunderhawk(Legends)

VehicleTitanicFlyAircraft
840 pts

Deredeo Dreadnought(Legends)

VehicleWalkerSmokeDreadnought
160 pts

Falchion(Legends)

VehicleTitanicSmokeFalchion
420 pts

Fellblade(Legends)

VehicleTitanicSmokeFellblade
480 pts

Fire Raptor Gunship(Legends)

VehicleFlyAircraftFire Raptor Gunship
290 pts

Hell Talon(Legends)

VehicleAircraftFlyChaos
140 pts

Hellblade(Legends)

VehicleAircraftFlyChaos
115 pts

Kratos(Legends)

VehicleSmokeKratos
240 pts

Land Raider Achilles(Legends)

VehicleTransportSmokeLand Raider Achilles
230 pts

Land Raider Proteus(Legends)

VehicleTransportSmokeLand Raider Proteus
220 pts

Leviathan Dreadnought(Legends)

VehicleWalkerSmokeDreadnought
160 pts

Mastodon(Legends)

VehicleTitanicTransportSmoke
540 pts

Rapier Carrier(Legends)

ArtilleryVehicleRapier Carrier
90 pts

Relic Contemptor Dreadnought(Legends)

VehicleWalkerDreadnoughtRelic Contemptor Dreadnought
140 pts

Sicaran Battle Tank(Legends)

VehicleSmokeSicaran Battle Tank
160 pts

Sicaran Punisher(Legends)

VehicleSmokeSicaran Punisher
160 pts

Sicaran Venator(Legends)

VehicleSmokeSicaran Venator
180 pts

Sokar-pattern Stormbird(Legends)

VehicleTitanicFlyTransport
900 pts

Spartan(Legends)

VehicleTransportSmokeSpartan
300 pts

Storm Eagle Gunship(Legends)

VehicleFlyAircraftTransport
250 pts

Terrax-pattern Termite(Legends)

VehicleTransportDedicated TransportTerrax-pattern Termite
200 pts

Typhon(Legends)

VehicleSmokeTyphon
320 pts

Whirlwind Scorpius(Legends)

VehicleSmokeWhirlwind Scorpius
115 pts

Xiphon Interceptor(Legends)

VehicleFlyAircraftXiphon Interceptor
115 pts