Sorcerer

Character
80pts
UnitMTSVWLDOC
Sorcerer6"43+46+1

Ranged Weapons

WeaponRangeABSSAPD
Pandaemonic Delusion
PsychicSustained Hits 3
24"63+5-11
Inferno bolt pistol
Pistol
12"12+4-11

Melee Weapons

WeaponRangeAWSSAPD
Prosperine khopesh
-
Melee33+5-22
Force weapon
Psychic
Melee43+6-1D3

Abilities

Leader
Cabal of Sorcerers

If your army Faction is ^^**Thousand Sons^^**, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below: 1. Roll 2D6 2. Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds. 3. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects.

5+
Invulnerable Save

Twisted Sorceries (Psychic)

Once per battle, in your Shooting phase or the Fight phase, this model can use this ability. If it does, until the end of the phase, improve the Strength and Attacks characteristic of Psychic weapons equipped by this model by 3.

Leader

This model can be attached to the following unit: ^^**Rubric Marines^^**

Unit Composition

  • 1 Sorcerer
  • This model is equipped with: inferno bolt pistol, pandaemonic delusion.

Wargear Options

  • This model can be equipped with 1 prosperine khopesh.
Faction Keywords
Thousand Sons
Keywords
InfantryCharacterPsykerGrenadesChaosTzeentchSorcerer