Tzaangors
70/160pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Tzaangors | 6" | 4 | 6+ | 1 | 7+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol Pistol | 12" | 1 | 4+ | 3 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword - | Melee | 3 | 4+ | 4 | 0 | 1 |
Abilities
Scouts
6+
Invulnerable SaveAmbushing Hunters
At the end of your opponent's turn, if this unit is more than 6" horizontally away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
Unit Composition
- 1 Twistbray
- 1-19 Tzaangor w/ Tzaangor blades
- 1-19 Tzaangor w/ pistol and chainsword
- Twistbray is equipped with: tzaangor blades.
- Tzaangor w/ pistol and chainsword is equipped with: chainsword.
Wargear Options
- The Twistbray's tzaangor blades can be replaced with one of the following: 1 chainsword and 1 autopistol.
- Tzaangors can be equipped with 1 brayhorn.
- Tzaangors can be equipped with 1 herd banner.
Faction Keywords
Thousand Sons
Keywords
InfantryChaosTzeentchTzaangorsMutant