Tzaangor Shaman

Character
60pts
UnitMTSVWLDOC
Tzaangor Shaman10"45+47+2

Ranged Weapons

WeaponRangeABSSAPD
Baleful Devolution
BlastDevastating WoundsPsychic
18"D63+901

Melee Weapons

WeaponRangeAWSSAPD
Force stave
Psychic
Melee33+5-1D3

Abilities

Leader
Cabal of Sorcerers

If your army Faction is ^^**Thousand Sons^^**, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below: 1. Roll 2D6 2. Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds. 3. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects.

5+
Invulnerable Save

Sacrificial Blessing

While this model is leading a unit, in your Shooting phase and the Fight phase, each time that unit is selected to shoot or fight, this model can use this ability. If it does, select one Bodyguard model in that unit; that Bodyguard model is destroyed and, until the end of the phase, add D3 to the Attacks and Strength characteristics of Psychic weapons equipped by this model.

Bestial Prophet

While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.

Leader

This model can be attached to the following units: ^^**Tzaangor Enlightened, Tzaangors^^**

Unit Composition

  • 1 Tzaangor Shaman
  • This model is equipped with: baleful devolution, force stave.
Faction Keywords
Thousand Sons
Keywords
MountedCharacterFlyPsykerChaosTzeentchTzaangor ShamanInfantryMutant