Biovores

0pts
UnitMTSVWLDOC
Biovore5"63+58+1

Ranged Weapons

WeaponRangeABSSAPD
Spore mine launcher
BlastDevastating WoundsHeavyIndirect Fire
48"D34+6-12

Melee Weapons

WeaponRangeAWSSAPD
Chitin-barbed limbs
-
Melee24+501

Abilities

Deadly Demise

Seed Spore Mines

Once per turn, in your Shooting Phase, when selected to shoot, one unit with this ability can use it instead of making any attacks with its ranged weapons. If it does, you can add one new SPORE MINES unit to your army and set it up anywhere on the battlefield that is wholly within 48" of this unit and more than 9" horizontally away from all enemy units. That SPORE MINES unit contains 1 model for each model in this unit.

Synapse

If your Army Faction is **^^Tyranids^^**, while a **^^Tyranids^^** unit from your army is within 6" of one or more friendly **^^Synapse^^** models, that **^^Tyranids^^** unit is said to be within Synapse Range of that model and of your army. While a **^^Tyranids^^** unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Unit Composition

  • 1-3 Biovore
  • Every model is equipped with: chitin-barbed limbs, spore mine launcher.
Faction Keywords
Tyranids
Keywords
InfantryGreat DevourerBiovore