Tyranids
54 datasheets · 8 detachments · 2 army rules
Army Rules
Synapse
If your Army Faction is Tyranids, while a Tyranids unit from your army is within 6" of one or more friendly Synapse models, that Tyranids unit is said to be within Synapse Range of that model and of your army. While a Tyranids unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Shadow in the Warp
If your Army Faction is Tyranids, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more Synapse units from your army, subtract 1 from that test.
Detachments
Invasion Fleet
Precision
Weapons with **[PRECISION]** in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.
Enhancements
Assimilation Swarm
Feed the Swarm
In your Command phase, each **^^Harvester^^** unit from your army can Regenerate one friendly **^^Tyranids^^** unit that is within 6" of it. A unit can only be regenerated once per phase. Each time a unit regenerates do one of the following: - One model in that unit regains up to D3+1 lost wounds - One destroyed **^^Infantry^^** model (excluding **^^Characters^^**) is returned to that unit with its full wounds. If that unit is an **^^Endless Multitude^^** unit, return up to 3 destroyed models are returned instead.
Enhancements
Crusher Stampede
Enraged Behemoths
Each time a **^^Tyranids Monster^^** model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength. In addition, while a **^^Tyranids Monster^^** unit from your army (excluding Battle-shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit.
Enhancements
Synaptic Nexus
Synaptic Imperitives
At the start of the battle round, you can select one of the Synaptic Imperatives shown below. Until the end of the battle round, that Synaptic Imperative is active for your army and while a **^^Tyranids^^** unit from your army is within Synapse Range of your army, it will benefit from it. Each Synaptic Imperative can only be selected once per battle. - **Synaptic Augmentation:** While this unit is within Synapse Range of your army, models in this unit have a 5+ invulnerable save. - **Surging Vitality:** While this unit is within Synapse Range of your army, add 1 to Advance and Charge rolls made for this unit. - **Goaded to Slaughter:** While this unit is within Synapse Range of your army, each time a model in this unit makes a melee attack, add 1 to the Hit roll
Enhancements
Unending Swarm
Insurmountable Odds
Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if one or more models from one or more **^^Endless Multitude^^** units from your army were destroyed as a result of those attacks, each such unit can make a Surge move. To do so, roll one D6: that unit can be moved a distance in inches up to the result, but that unit must end that move as close as possible to the closest enemy unit (excluding **^^Aircraft^^**). When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Surge Move while Battle-shocked
Enhancements
Vanguard Onslaught
Vanguard Prime
**^^Deathleaper^^** loses Hunter Organism rule and can be your **^^Warlord^^**.
Enhancements
Warrior Bioform Onslaught
Keywords
**^^Tyranid Warriors With Ranged Bio Weapons^^** and **^^TYRANID WARRIORS WITH MELEE BIO WEAPONS^^** units from your army gain the **^^Tyranid Warriors^^** and **^^Battleline^^** keywords, and while such a unit is not Battle‑shocked, **^^Tyranid Warriors^^** models in that unit have an Objective Control characteristic of 3.
Enhancements
Subterranean Assault
Keywords
**^^Mawloc^^** and **^^Trygon^^** units from your army have the Burrower keyword. In the Muster Armies step, you can select up to 2 **^^Trygon^^** models from your army. The selected units gain the **^^Character^^** keyword. **Designer’s Note:** *This means that the selected models can be given Enhancements and one of them can be selected as your **^^Warlord^^**.*
Enhancements