Tyrant Guard
80/160pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Tyrant Guard | 6" | 8 | 3+ | 4 | 8+ | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Scything talons and rending claws - | Melee | 5 | 3+ | 5 | -1 | 1 |
| Bone cleaver, lash whip and rending claws - | Melee | 3 | 3+ | 5 | -1 | 2 |
| Crushing claws and rending claws Twin-linked | Melee | 2 | 4+ | 8 | -2 | 2 |
Abilities
Guardian Organism
While a CHARACTER model is leading this unit, that Character has the Feel No Pain 5+ ability
Synapse
If your Army Faction is **^^Tyranids^^**, while a **^^Tyranids^^** unit from your army is within 6" of one or more friendly **^^Synapse^^** models, that **^^Tyranids^^** unit is said to be within Synapse Range of that model and of your army. While a **^^Tyranids^^** unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Unit Composition
- 3-6 Tyrant Guard
- Every model is equipped with: scything talons and rending claws.
Wargear Options
- The Tyrant Guard's scything talons and rending claws can be replaced with one of the following: 1 bone cleaver, lash whip and rending claws, 1 crushing claws and rending claws.
Faction Keywords
Tyranids
Keywords
InfantryGreat DevourerTyrant Guard