Tyrant Guard

80/160pts
UnitMTSVWLDOC
Tyrant Guard6"83+48+1

Melee Weapons

WeaponRangeAWSSAPD
Scything talons and rending claws
-
Melee53+5-11
Bone cleaver, lash whip and rending claws
-
Melee33+5-12
Crushing claws and rending claws
Twin-linked
Melee24+8-22

Abilities

Guardian Organism

While a CHARACTER model is leading this unit, that Character has the Feel No Pain 5+ ability

Synapse

If your Army Faction is **^^Tyranids^^**, while a **^^Tyranids^^** unit from your army is within 6" of one or more friendly **^^Synapse^^** models, that **^^Tyranids^^** unit is said to be within Synapse Range of that model and of your army. While a **^^Tyranids^^** unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Unit Composition

  • 3-6 Tyrant Guard
  • Every model is equipped with: scything talons and rending claws.

Wargear Options

  • The Tyrant Guard's scything talons and rending claws can be replaced with one of the following: 1 bone cleaver, lash whip and rending claws, 1 crushing claws and rending claws.
Faction Keywords
Tyranids
Keywords
InfantryGreat DevourerTyrant Guard