Zoanthropes

100/200pts
UnitMTSVWLDOC
Neurothrope5"55+37+1
Zoanthrope5"55+37+1

Ranged Weapons

WeaponRangeABSSAPD
➤ Warp blast - witchfire
BlastPsychic
24"D33+7-2D3
➤ Warp blast - focused witchfire
Lethal HitsPsychic
24"13+12-3D6+1

Melee Weapons

WeaponRangeAWSSAPD
Chitinous claws and teeth
-
Melee25+301

Abilities

6+
Invulnerable Save

Spirit Leech (Aura, Psychic)

While an enemy unit is within 6" of this unit, if it contains a Neurothrope, each time that enemy unit fails a Battle-shock test, it suffers D3 mortal wounds and one model in this unit regains up to D3 lost wounds.

Shadow in the Warp

If your Army Faction is **^^Tyranids^^**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more Synapse units from your army, subtract 1 from that test.

Synapse

If your Army Faction is **^^Tyranids^^**, while a **^^Tyranids^^** unit from your army is within 6" of one or more friendly **^^Synapse^^** models, that **^^Tyranids^^** unit is said to be within Synapse Range of that model and of your army. While a **^^Tyranids^^** unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Unit Composition

  • 1 Neurothrope
  • 2-5 Zoanthrope
  • Every model is equipped with: chitinous claws and teeth, warp blast.
Faction Keywords
Tyranids
Keywords
InfantryFlyPsykerGreat DevourerZoanthropesSynapse