Chaos Terminators
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Chaos Terminators | 7" | 5 | 2+ | 3 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Combi-weapon Anti-Infantry 4+Devastating WoundsRapid Fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 |
| Combi-bolter Rapid Fire 4 | 24" | 2 | 4+ | 4 | 0 | 1 |
| Reaper autocannon Devastating WoundsRapid Fire 2Sustained Hits 1 | 36" | 4 | 4+ | 7 | -1 | 1 |
| Heavy flamer Ignores CoverTorrent | 12" | D6 | N/A | 5 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power fist - | Melee | 3 | 3+ | 8 | -2 | 2 |
| Accursed weapon - | Melee | 4 | 3+ | 5 | -2 | 1 |
| Chainfist Anti-VEHICLE 3+ | Melee | 3 | 4+ | 8 | -3 | 2 |
| Paired accursed weapons Twin-linked | Melee | 5 | 3+ | 5 | -2 | 1 |
Abilities
If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round. Example: **Ash makes their Blessings of Khorne roll and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Wrathful Devotion (which requires any double), leaving the following dice: 1, 2, 3, 4. However, now that they have activated two Blessings of Khorne, they cannot activate any more and the remaining dice are discarded.**
Bloody Fury
Each time a model in this unit makes a ranged attack that targets the closest enemy unit, you can re-roll the Hit roll. Each time this unit declares a charge that targets the closest enemy unit, you can re-roll the Charge roll.
Unit Composition
- 1 Terminator Champion
- 1-9 Combi-bolter, accursed weapon
- 1-2 Combi-bolter, chainfist
- 1-6 Combi-bolter, power fist
- 1-9 Combi-weapon, accursed weapon
- 1-2 Combi-weapon, chainfist
- 1-6 Combi-weapon, power fist
- 1-2 Paired accursed weapons
- 1-2 Heavy weapon
- Terminator Champion is equipped with: combi-bolter, accursed weapon.
- Combi-bolter, accursed weapon is equipped with: combi-bolter, accursed weapon.
- Combi-bolter, chainfist is equipped with: chainfist, combi-bolter.
- Combi-bolter, power fist is equipped with: combi-bolter, power fist.
- Combi-weapon, accursed weapon is equipped with: combi-weapon, accursed weapon.
- Combi-weapon, chainfist is equipped with: chainfist, combi-weapon.
- Combi-weapon, power fist is equipped with: combi-weapon, power fist.
- Paired accursed weapons is equipped with: paired accursed weapons.
- Heavy weapon is equipped with: accursed weapon.
Wargear Options
- The Terminator Champion's combi-bolter and accursed weapon can be replaced with one of the following: 1 combi-weapon and 1 power fist, 1 combi-weapon and 1 accursed weapon, 1 chainfist and 1 combi-weapon, 1 chainfist and 1 combi-bolter, 1 combi-bolter and 1 power fist, 1 paired accursed weapons.
- The Heavy weapon's accursed weapon can be replaced with one of the following: 1 power fist, 1 chainfist.