World Eaters
58 datasheets · 6 detachments · 1 army rules
Army Rules
Blessings of Khorne
If your Army Faction is World Eaters, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round. Example: Ash makes their Blessings of Khorne roll and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Wrathful Devotion (which requires any double), leaving the following dice: 1, 2, 3, 4. However, now that they have activated two Blessings of Khorne, they cannot activate any more and the remaining dice are discarded.
Detachments
Berzerker Warband
Relentless Rage
Each time a ^^**World Eaters^^** unit from your army makes a Charge move, until the end of the turn, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.
Enhancements
Vessels of Wrath
Wrath of Khorne
At the start of the battle round, after activating Blessings of Khorne, you can select one or more models from your army from those listed below (including models that are embarked within Transports): - WORLD EATERS CHARACTER (excluding EPIC HEROES) - Eightbound Champion - Exalted Eightbound Champion - Khorne Berzerker Champion - World Eaters Terminator Champion You can select the same type of model multiple times. The maximum number of models you can select depends on the battle size, as follows: INCURSION: 2 MODELS STRIKE FORCE: 3 MODELS ONSLAUGHT: 4 MODELS Until the end of the battle round, each of those models has the VESSEL OF WRATH keyword (we recommend marking such models with a suitable token). Then, select one Blessing of Khorne that is not currently active for your army. Until the end of the battle round, that Blessing of Khorne is active for VESSEL OF WRATH units from your army in addition to any others that are active for your army.
Enhancements
Cult of Blood
Idols of Khorne
At the start of your Command phase, you can select one of the Idols of Khorne abilities listed below. Until the start of your next Command phase, that ability is active, and its effects apply to all ^^**World Eaters Titanic^^** and ^^**World Eaters Monster^^** units from your army. You can only select each Idols of Khorne ability once per battle. **Idol of Infinite Rage (Aura)** While a friendly ^^**Jakhals^^** or ^^**Goremongers^^** unit is within 6" of this model (or within 9" if this model is ^^**Titanic^^**), each time a model in that unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll. **Idol of Burning Wrath (Aura)** While a friendly ^^**Jakhals^^** or ^^**Goremongers^^** unit is within 6" of this model (or within 9" if this model is ^^**Titanic^^**), add 1" to the Movement characteristic of models in that unit and add 1 to Advance and Charge rolls made for that unit. **Idol of Blessed Blood (Aura)** While a friendly ^^**Jakhals^^** or ^^**Goremongers^^** unit is within 6" of this model (or within 9" if this model is ^^**Titanic^^**), models in that unit have a 4+ invulnerable save. ^^**Jakhals^^** or ^^**Goremongers^^** units from your army have the ^^**Battleline^^** keyword.
Enhancements
Khorne Daemonkin
Blood Tithe
Each time a ^^**Blood Legions^^** or ^^**World Eaters^^** unit from your army destroys an enemy unit, roll one D6; on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend 1 or more of your BTP to activate one of the following abilities until the end of the battle. **Enraged Abjuration [2BTP]** ^^**Blood Legions^^** and ^^**World Eaters^^** models from your army have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds. **Daemonic Rage [3BTP]** Melee weapons equipped by ^^**Blood Legions^^** units from your army have the [Lance] ability. **Boon of Blood [4BTP]** ^^**Blood Legions^^** units from your army have a 4+ invulnerable save. **Might of Khorne [5BTP]** ^^**Blood Legions^^** units from your army gain the Blessings of Khorne ability.
Enhancements
Possessed Slaughterband
Brazen Fury
^^**World Eaters Possessed^^** units in your army have the following ability: **Brazen Fury**: In your opponent's Shooting phase, each time an enemy unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can make a Brazen Fury move. To do so, roll one D6: models in this unit move a number of inches up to the result of this roll, but this unit must end that move as close as possible to the closest enemy unit (excluding ^^**Aircraft^^**). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Brazen Fury move while Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Brazen Fury move per phase.
Enhancements
Goretrack Onslaught
Rush to the Fray
Each time a ^^**World Eaters^^** unit from your army disembarks from a ^^**Transport^^**, until then end of the turn, add 1 to Charge rolls made for that unit and that unit's melee weapons have the [Lance] ability.
Enhancements